AI Insights · Timothy · October 2022
Top Ultracasual Games on iOS in Central America Q3 2022
Explore the performance metrics of the top 5 ultracasual games on the iOS platform in Central America for Q3 2022, including trends in weekly downloads, revenue, and active users.
In the third quarter of 2022, the iOS platform in Central America saw notable performance from the top 5 ultracasual games. Here’s a closer look at their performance metrics:
Slime it: Slime Game Simulator from Slime4Fun experienced a slight decline in weekly revenue, starting at approximately $200 and ending at around $136. Weekly downloads showed modest activity, peaking at 9 in the first week of August. The game maintained steady weekly active users, fluctuating between 2.5K and 2K throughout the quarter.
Fill The Fridge! by Rollic Games had a strong start with weekly downloads reaching over 30K in mid-July but saw a significant decline towards the end of September, dropping to about 2.8K. The game's weekly revenue mirrored this trend, peaking at $241 in mid-July before dropping to $19 by the end of September. Weekly active users followed a similar pattern, starting at over 52K and decreasing to approximately 16.3K.
World of Slime Simulator Games from Solid Apps INC saw a gradual increase in weekly revenue, reaching a high of $184 at the end of August. Weekly downloads were relatively stable, with a small peak of 33 in early August. Active users remained consistent, fluctuating slightly around the 90s before settling at 62 by the end of the quarter.
Diamond Painting ASMR Coloring by Crazy Labs had varied weekly downloads, peaking at 1K in mid-August and ending the quarter at 1K again. Weekly revenue showed a peak of $118 in early August before settling around $49 by the end of September. Active users saw growth from 1.4K at the start of the quarter to 1.7K by the end.
Jelly Dye:Satisfying ASMR Game from AI Games FZ had a notable decrease in both weekly downloads and revenue. Downloads started strong at over 1K in early July but dropped significantly to 278 by the end of September. Revenue followed a similar pattern, starting at $98 and decreasing to $43 by the end of the quarter. Active users also saw a decline from 2.1K to 733.
For more detailed insights and data, visit Sensor Tower.